Monday, April 16, 2012

Deus Ex: Human Revolution - Script game about the plot and the linearity






James Swallow, screenwriter otgremevshego role recently hit Deus Ex: Human Revolution, in a recent interview to speculate a bit about non-linearity and the features of interactive scenes:.

... Their heroes are in a fixed place and time, but with video games it does not work. Writers can not give all players the same experience that throws a challenge. You can not cry because ... Maybe the player does not want to do that, then he wants to run over there and stand up here. In this connection it is necessary to use different methods of delivery of the plot, which will be designed for different people. Despite the fact that gamers are pretty self-centered, they do not like it when everything revolves around them. In such situations, I am glad I did, because when even the screenwriter will expand the action in a dynamic environment.

Players love the great story lines, but now few people interested in an absolutely linear scenario with a fixed set of cut-scenes. ...



source.

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